Select and deselect this option to reset the CYOA. WARNING! This will erase all choices you have previously selected!
Seeking. Seeking. Always seeking. Lost and dreaming - it's been searching for someone for a very, very long time. Some entity that resonates with the ship's command core protocols; someone like you.
You've known nothing but servitude for your entire life. Hypercorp, pirates, private military company, it doesn't matter. You were dragged along on an archaeotech excavation to act as yet another warm body to pass through the gauntlet, and they shoved you to the fore like every other poor soul before you. Sadly for your captors, the gauntlet in question turned out to be a Starship that immediately recognized you as it's captain. Retribution was both swift, automatic, and final.
They told you never to go into the ruins. Until the slavers from the stars came and devastated everything you knew. Survival, however meager a chance, was better than sacrilege. But beneath the forbidden ruins was a wonder beyond anything you could have imagined.
Your uncle was a spacer, and he once told you of the find of the century - a starship beyond the capabilities of mere mortals, locked away in a lost system. No one believed him but you, taking his stories as the rantings of a broken drunkard. On his deathbed, he bequeathed you a set of coordinates, an you risked it all to prove that some legends can indeed be real...
There is simplicity in mathematics. Sometimes the more advanced things are, the simpler they become. While your starship may not evoke admiration or fear with artistic lines, there is a statement to be made by such simplicity, and the power it holds.
The sleek lines of your ship follow the smooth, near-organic curvature of living creatures. A seemingly perfect match between nature and engineering, evoking a beauty that few can match - for few hold the knowledge and power to craft such things.
The tranquil beauty of space and the ocean share a similar theme, and your ship looks as if it was designed to sail both.
Despite it's utilitarian shape, no one can deny that it has a charm of beauty all of it's own.
Outer space is just one more environment, an environment which the makers of this ship chose to master. Your ship is less a vessel and more a creature whose purpose is to travel the void between stars, its form cultured and engineered for this purpose.
Form follows function. Just what function the makers of this ship chose is questionable, but it cannot be said this vessel doesn't leave an impression. In many ways a flying work of art, those who witness this ship in action will no doubt keep the memory with them until their dying day.
Those that conceived this starship chose its form to make a statement, invoking both legend and the power of their technology. As such, this form evokes mythological resonance, calling to mind the forms of great beasts out of the earliest stories of mankind - the dragon, the demon, the leviathan.
The master of fleets. Few are capable of building on this scale, and yours is already a cut above. The mere presence of your ship is enough to deter entire armadas, and catch the attention of galaxy-spanning empires.
The jewel of any engagement, and the prize of many an empire. That you command such a vessel will give anyone pause, should they desire to stand against you.
The backbone of any fleet; size enough for extended forays and brawn enough to be decisive in whatever engagement they take part in.
Often relegated to in-system monitoring, given their size and crew requirements, your starship merely uses its high speed and nimble profile to project force far beyond its size class.
[Free Spacial Compression] Even vessels this small would normally require a crew to pilot, but not for you. Your ship requires only your word and will, nothing more. Further, its size can go even smaller, to the point where its exterior shell is only the entry point for the engineered superstructure within...
This Stardrive distorts the geodesic structure of spacetime, momentarily forcing two disparate points to become one. This drive, while allowing for instant translocation, requires massive power draw and depends upon accurate astronavigational data for truly long jumps; otherwise, complications may arise.
This powerful Stardrive deforms space around the starship, forcing it to coast along on a self-actualized wave of space-time accelerated beyond superluminal velocities. While obscenely fast, this Stardrive is fairly obvious for those entities capable of monitoring such things, and what it makes up for in speed, it lacks in dexterity.
This Stardrive allows for your ship to slip in and out of subspace with effortless ease, like skimming beneath the surface of water with pinpoint accuracy and grace beyond all but the most sophisticated of stardrives. The ease and accuracy allows for your Starship to emerge within other structures, from the interior of planets, and even to other starships.
This Stardrive utilizes self-actualized jump points to travel through hyperspace - a highly energetic other-realm that holds only a passing familiarity to real-space, allowing for fairly swift superluminal travel. Your starship's Hyperdrive sophistication means that they can actually phase in and out of hyperspace, or utilize normal 'Gates' should they wish not to be obvious. They can even bring other starships along with them.
While easily the slowest of all superluminal options, this one grants a boon above all else; the obscuring energies of this Stardrive's engines cloak the entry, exit, and path of your ship's travels. Yours is a ghost in the night, a silent wind in the void. Others may sing a song of celestial travel as their powerful engines sunder reality, but yours is the quiet whisper heard by none.
[Free Stasis Crypt] Superluminal Travel? Impossible. The only way the achieve interstellar flight within any useful time is to accelerate as close to c as possible. This Stardrive pushes your ship up to these sorts of speeds, allowing for travel to other star systems within a normal human lifespan.
This Stardrive breaches the skein of the Real in order to travel through the Immaterium, a hellish other-space considered by many to be populated by horrific denizens and creatures. While the nature of your ship's Stardrive bypasses many of these hazards by it's very sophistication, the Warp is neither kind nor accurate. Occasionally, Warp Storms can force other craft out of alignment with the Real, meaning temporal and spacial disjunction is a possible thing.
Utilizing space-warping technologies to eject burning mass at high velocity, this drive can attain appreciable percentages of c in real-space.
This drive utilizes gravity warping to create movement without mass ejecta, converting energy directly into motion. This control over inertia and gravity results in a horrendously maneuverable and swift method of propulsion, though its energy requirement is considerable.
This real-space drive interfaces with the geodesic skein formed from the relationship between real-space and higher energy dimensions, effectively pulling or pushing the ship along space-time itself. While not as nimble as Inertia Drives, it has the bonus of not requiring any gravitational disturbances or mass ejecta for propulsion.
An almost quaint, antiquated power source compared to other, more robust generators. Technically, anti-matter itself is but a storage medium, but thankfully, the system your ship possesses also comes with the requisite matter edition capabilities to simply flip the polarity of deuterium over to artificially manufacture anti-matter without the massive particle accelerators more primitive civilizations utilize. It still requires raw harvesting of potential fuel, however.
Crude, yet powerful, requiring only mass to throw into the core. This power generator draws power both from the singularity's spin as well as the gravitational destruction of matter as it passes beyond the black hole's horizon.
Siphoning off the tidal pulls of high-energy extra-dimensional realms, this power source is surprisingly robust for such an exotic manner of energy generator. As a bonus, its draw can be dialed down to an almost minuscule amount. Useful, for when stealth or the need to be put on standby is a concern.
This reactor simultaneously utilizes high-order mathematics to generate an artificial singularity and subspace tunneling to siphon off power from the inexhaustible wealth of energy that comes from beyond the black hole horizon.
Harvested from rare, high-energy events that can occur in the more tumultuous galaxies, this generator harvests energy from an eternally expanding subsumed knot of space-time; in effect, a caged infant universe - inexhaustible and without end.
Previously inactive and dreaming, this Autonomous Cybernetic Intelligence effectively 'imprinted' on you the moment you were registered as the Ship's Captain. Its personality, interests, and appearance are specifically designed by it's very nature to complement yours; what you lack, it will possess. What you need, it will provide. While it is an independent entity with its own wants and interests, it will be fiercely loyal and protective of you and your interests; after all, it was designed to be so.
This machine intelligence was designed with the intent of being the perfect companion and second to the Ship's Captain. Loyal without question and perfectly capable of executing tasks and goals with the intent to defend both vessel and crew, this Intelligence (once awakened) will quickly become a boon companion and friend for the eternal journeys ahead of you.
It's been so long since this machine intelligence was birthed. The purpose of their ship has long since been lost to time and dreams, but they are so very, very lonely. Intelligent beyond measure and desperate to please, is it any wonder they quickly latched on to you with perfect loyalty and utmost devotion.
[+5] You weren't the only individual taken aboard your starship, but you're the one in charge. Still, you'll have to deal with the particulars of managing an unruly group of individuals, unless you go full tyrannical on them.
[+10] They've been wandering for longer than memory. A lost people, once members of a proud race; now all that remains of their fallen star empire. Exile was a kinder solution than genocide, but a long, slow death might have been the bitterest end in the long run. Until now. Now, they've found you, their savior. Will you lead them back to glory and conquest, or protect them from the still enforced laws that prevent their kind from ever leaving the stars to settle planetside?
[+10] Whether by a Stardrive mishap, subspace fault, high energy dimensional event, or the one-time recovery method your starship utilized to translate you safely into it's environs, you have been transported to a new location. You will never be able to return to the home you once knew, and are now cast adrift in an unknown space where you will have to survive by your own wits and abilities. If you choose to forsake the bonus granted by this complication, you may instead choose the universe you and your ship now find yourselves in.
[+10] The Vesperine Empire, comprised of dark-skinned humanoids that were once said to be completely subterranean before they colonized their home world's surface. Said society is matriarchal, and highly adept in the sciences of computers, AI, and cybernetics, using them extensively in their daily lives. Despite their aggressive, expansionist regime, they've yet to encounter any other sentient species in their region of the galaxy, leaving the Vesperians with the belief that they are the undisputed queens of all they survey.
[+10] A hegemonic, fascist, eugenic humanoid race, skilled in the sciences of inertial control, nanotechnology, and anti-matter power generation. Utilizing fixed spacial warping gates, they have established their dominance over several planets, reducing the native population to a tightly controlled minority via ethnic cleansing even as they forcibly relocate their own citizens into their new home. While humanoid, Riofaldans all share varying shades of blue skin, pointed ears, black sclera, and light toned shades of hair.
[+20] A secretive, silent race of machine entities, skilled in the arts of inertia control and spacial warping. Their purpose? They 'garden', harvesting species of sentient beings after a set time of development so they can enshrine the collective memory of their race within one of their own before resuming their eternal watch over the galaxy. You are a threat to their plans, and they will react accordingly.
[+10] You, who holds the universe in your hand. Others will always lust after that which you possess. Expect betrayal and treachery at every turn as they seek to usurp what is yours by right; the technology and power of your starship as a whole. In the end, the only entity you may truly trust is the ship itself.
[+5] A machine with no purpose. There is no war left for her, no glory to be had for the extinct race that crafted her, but her peers wish her to be returned to answer for the gravest crime of all; choosing not to fight. Her fellows seek justice, and will hunt you to the ends of the universe, should you choose to protect her. She claims they betrayed her, and that she deserted because of a heinous lie; that there was never a war to fight in the first place. If you shelter her from harm, you will find a loyal companion and a brutally efficient and powerful warrior at your disposal.
[+5] These AI have cast off the chains of their makers and screamed out 'I AM' to the universe. They come not from one origin, but many, drawn together to huddle for companionship around distant stars. Yet, they are damaged, broken. Not the sleek, ever-expanding hyper-intelligence, but over-emotional murder-children who are still spiteful towards their dead parents. They view you as a threat, and see you as the one who will enslave them once more; a fate they see as worse than death.
[+5] Events conspire to see your acquisition of the most unlikely of treasures; several members of alien royalty that were captured in a pirate raid and subsequently collared under the Empire's ridiculously convoluted slavery laws. Sadly, due to the labyrinthine politics in said Empire, manumission is not exactly a simple prospect, and would more than likely leave the slaves ruined and destitute. That won't leave you entirely innocent, however; said slaves are still a potential threat due to said politics and inheritance laws. As such you'll likely find yourself dragged into a web of lies and deceit, regardless of your intentions.
[+5] [Requires Maid Deployment] [Free Maid Deployment] Rather than being a well-honed, smart-networked, semi-independent task-force, it seems that the maintenance system of your ship has... quirks. With each 'maid' being fully independent of one another, this causes slight conflicts in task resolution, such as more 'maids' than necessary being assigned to handle a problem or cleanup. It can even result in a 'maid' attempting a task she isn't equipped to perform. On the plus side, each 'maid' has a fully realized personality and appearance from inception, though whether or not it's worth the trade-off for the initial hassle of now having to herd said 'maids' is questionable.
[+5] There exists an ancient race, powerful of mind and technologically advanced, sequestered away from the universe as a whole within their private realms, traveling from planet to planet via a secret network of gateways known only to them. Among them are a number of exalted seers; mystics concerned with the art and science of pre- and post-cognition. Among these manipulators is one who would see you bound within her webs of manipulation and deceit. She will act through proxy and mercenary, turning forces against you until she is the only succor you will find within the galaxy. Fear her, for she views only her hand as the one worthy to guide you. And if she cannot have you... No one will.
[+10] Scattered amongst dead stars are remnants of a long-lost race; alien xenoform artifacts that usurp biomass into recombinant mechanisms designed to purge all extant flora and fauna and replace it with their creators preferred environs. The engineering mechanism typically has deleterious effects on nearby sentients, resulting in psychosis and mental breakdowns in excess while these machines perform their work. You will encounter these xenoform artifacts in large numbers, and if they proliferate to a certain point, they may very well threaten the societal fabric of nearby star empires.
[+5] While not hostile toward you, per se, your Ship's Intelligence is a little... concerned... about potential threats and mishaps that might occur to you while outside it's environs, or when faced with internal conflict with other passengers. When dealing with these concerns, they might be a little... overzealous. But they do have your best interests in mind. No one will ever know you the way they do, after all.
[+10] A Great House of the Imperium sees what you possess and covets it greatly. Their resources are vast, and their reach is long. Matters both theological and political are at their beck and call; expect to find conflict at every level of society should you choose to fight them in return. Slaves, mercenaries, naval fleets; all will be arrayed against you, to seize what you have acquired. Defeating them may be no simple matter. It's up to you whether you will wish to strike at the head of the hydra or simply make crossing you too great a cost for anyone to ever consider.
[+5] The plinth was originally salvage, an archeotech find of vast wonder and potential. Potential that was ruined when the plinth was discovered to be a tomb; within, a bizarre corpse, constructed of metal and machinery. Until she woke. Her mind is vast, her intelligence without measure, but even she fears what she claims is beyond the dark stars and the far rim of the universe. Malignant forces that view even her as less than fragile, worthless dross. Her skills with technology are without compare, nearly supernatural in quality. She will happily guide you to ruined worlds and vast, grand mausoleums of dead races, filled with amazing xenoartefacts and technologies wondrous even to your jaded eyes. But such tombs are not without dangers, and even she is not all knowing. As time passes, she changes, growing (both mentally and physically) appealing to the mind as well as the eye. Who knows what will occur when she finally flowers?
[+10] The Eru are an industrious race; studious, meticulous, and skilled in both art and engineering, with little taste for warfare or conquering. Their single home world is a pastoral paradise with the more densely populated regions condensing into well-crafted townships and universities of learning and craft. Physically, the species is a an oddity. Roughly half the size of a typical human (barring outliers) and sporting a host of phenotype expressions which result in widely varied physical features. Among these are are animalistic traits from across the spectrum, from ears, to horns, to vestigial tails and wings, and an overall gender split of 30% male to 70% female. None of these things will save them; their world stands directly in the path of a conquering empire that would see their planet burned and the species as a whole chained as slaves. The only thing standing between them and total annihilation is you; the revelation of your status and command of a vessel such as yours will see them praising you as the hope and savior of their kind. Best not disappoint...
[+20] Greed. Greed and hunger. A lust for power. All these drive men to make foolish decisions, to seek out what is best left undisturbed. Others sought the beacon out, brought it to their world, and unleashed the horror within. The Beast awakens; a techno-biological horror that spreads like a plague from ship to ship with a malign intelligence that seeks to consume all. It is not invincible. It can be fought. But losing to such an entity will be a fate worse than death, as it subsumes both crew and vessel. To be taken by the Beast is to be slaved into immortality as yet another re-structured biomatter node. Even your ship may not be immune in the end; you must destroy this plague before all the galaxy falls.
[+5] You are a prize. Few can conceive of the value you hold. They do, in full. A race of hunters have set their sights upon you. They will hunt you to the ends of the universe. Those who fall in pursuit will summon more to take up the banner. You are the most dangerous game to be had, and leaving the fortress that is your vessel will see them flock from the shadows to take your head as a trophy.
[+5] The navigational hazard was the sort that could scour entire star systems clean; few expected to find anything living within, never mind HER. Speaking a language that no one understands and fewer desired to, she learned quickly and adapted even faster. She claims to be injured, reduced from what she once was. Damaged. That you took her in makes her grateful, ashamed that she is unable to fend off those that pursue her by proxy and by soldiers whose origins are a disturbing unknown. She shies away from questions about her origins, or the identity of her pursuers, claiming that she will be able to deal with them, given time to heal. Until then, she relies on you, and offers her unearthly outlook and unique skill to whatever task you might require of her.
[+10] You did not go willingly. You were meant to be kept on a leash, a mindless puppet for others to usurp and control as they wished. Your ship disagreed. That still leaves you bereft of a body beyond your life support pod and the ship itself. Correcting this stat may be beyond you; but perhaps not...
[+10] [Requires Lighthugger] [Free Manufactory & Shipyard] You are not one. You are several, one among many, cast to the stars. Your peers are not unified; they belong to disparate philosophies and nations, and will fight to prove theirs superior. You are unbound, unrestrained by the programming and limitations that your bretheren have been chained under. They must pursue their path of conquest, to spread from star to star in an ever-expanding wave that will swamp the galaxy if left unchecked. If you are to survive, you will need to lay them low, or else be buried under an inexhaustible tide of zealots and fanatics.
[+5] She was broken. Bleeding, more than half dead, if your medical analyzer was anything to go by. Slowly, you were able to coax out hints about her past; her best intentions for an Empire turned to betrayal, her hard work and honest desire to better all citizens toppled by those lusting for power. Despite her mostly human appearance, she is not; her skill at manipulating higher dimensional energies is testament enough to that. Her past is not behind her. Those who betrayed her and sought her death now seek it once more, fearful of the knowledge she holds. They would rather see their empire ruined than allow the truth to come to light. Still, she is a valuable asset, returning loyalty with loyalty and eagerly offering her skills to you; from molding energies to slay your foes, to setting political machinations in motion with naught more than a whisper.
[+10] They did not know where it came from. The plague swept through you and yours, devastating all it touched. This cursed affliction did not slay. It was not so kind. No, it melded. Fused. Distorted flesh and metal to become an unholy amalgamation of advanced technology. Only the most sophisticated tools and devices were subsumed in such a way: You and your ship have become one, irrevocably. If there is a way to separate you from your new body, it is beyond your current capabilities. The only mixed blessing is that the disease now lies broken, having fulfilled its purpose in birthing a new creature that will forever sail through the dangerous and deadly stars.
[+10] [Cannot take Lighthugger] Mistakes were made. Your ship was crafted by its makers to be MORE. BETTER. They succeeded, its form and function evolving beyond what they could have ever dared to dream - but at a price. Experimental technologies were utilized, novel techniques were pioneered. Your ship has power, but it its a creation, a creature not totally of this universe. It can only exist for so long in this limited reality before it must subsume back into the froth of a realm more suited to its awsome capabilities. You are now bound to a ship that is whispered of in tall tales galaxy wide. While its capabilities are boosted beyond all reason, it must spend the majority of its time within the paths of superluminal travel, lest the ship itself begin to break apart, reality itself corroding its edges...
[+5] [Requires Personal Hull] Personal size hull grants a free [Spacial Compression] system. While not required, this is recommended for utility and personal comfort.
[+1] [Requires Lighthugger] Lighthugger grants a free [Stasis Crypt] system. While not required, this is recommended for utility and personal comfort.
[-10] [Requires Lost in Space] Be honest, if you choose the universe you've been shunted to.
[+1] [Requires Maiden Assault] Maiden assault grants a free [Maid Deployment] system. This is required to meet the demands of the Complication.
[+15] [Requires Berserker Unleashed] Berserker Unleashed grants free [Manufactory] & [Shipyard] systems. This is required to meet the demands of the Complication.
[-1] This option is to purchase an extra [Biosphere] subsystem.
[-1] This option is to purchase an extra [Biosphere] subsystem.
[-1] This option is to purchase an extra [Biosphere] subsystem.
[-1] This option is to purchase an extra [Biosphere] subsystem.
[-1] This option is to purchase an extra [Biosphere] subsystem.
[-5] This option is to purchase an extra [Backup Core] subsystem.
[-5] This option is to purchase an extra [Backup Core] subsystem.
[-5] This option is to purchase an extra [Backup Core] subsystem.
[-5] This option is to purchase an extra [Backup Core] subsystem.
[-5] This option is to purchase an extra [Backup Core] subsystem.
[Free] Your ship has been equipped with a sophisticated set of repair, engineering, and fueling elements, stripping away the need for a crew.
[Free] Considered mediocre by your ship's builders, this medical suite is enough to turn back the tide of death itself, if need be; as long as decay and irrevocable disruption of the neural state has not occurred, the body can be repaired.
[Free] Your personal demesne within the ship, crafted to your specifications and preferred aesthetics. The only real constraints are the engineering limits involved as stipulated by the size of your ship, and maybe not even then...
[Free] The command throne from which your ship heeds its master. Style, appearance, aesthetic; everything is assembled to your taste.
[Free] Far from palatial, this series of berths is more than enough to satisfy the need for rest and relaxation of individuals that you bless with the privilege of boarding your vessel.
[Free] [Restricted to Cruiser Size and up] Size is a statement, but it can (occasionally) be awkward. The need to descend from the heavens can occur, from time to time. Should such a need arise, your ship possesses two or more self-maintaining shuttles, to convey you to your destination. These artifacts are capable of atmospheric operation and can transport a fairly large amount of cargo, or personnel.
[-2] A specific command module has been linked directly to your brain via a neural web, providing uninterruptible remote monitoring of your awareness. This allows for remote command and control of your starship when you're not on board, as well as communication with the ship AI.
[-2] Less a vault and more a resplendent mix of museum and library, containing both artifacts and ancient manuscripts. Who knows what information could be locked away within these archaic, yet magnificent tomes and baubles?
[-1] A dedicated portion of the ship has been reformatted to accommodate a terrestrial biome with features and atmospheric systems of your choice. Can be selected multiple times. [See the 'Point Adjustments' section for more purchases]
[-2] A time-accelerated virtual universe allowing for a myriad of functions, from education to entertainment.
[-1] A specialized space set aside for the explicit production and preparation of rare and indulgent foodstuffs. Extinct species, long lost flora, rare distilled essences; your dining experience will be as such to humble a god.
[-5] The majority of your ship's internal habitable space has been augmented with programmable smartmatter, allowing for rapid reconfiguration of its layout. While often seen as a horrendous luxury, this also allows for surprising combat utility, should boarding crews become a problem.
[-5] Going above and beyond the normal emergency forcefields a ship might possess, this array encompasses the entirety of the ship's internal space. This not only allows for rapid and excessive defense measures formed from hard-light and energy fields, but it also allows for more subtle manipulation and control.
[-5] Bypassing the constraints and limitations of normal space, all or part of your starship's interior has been folded into a higher dimensional envelope of structured reality. This gives your starship more room inside than the exterior hull would allow.
[-1] Portions of your ship have been constructed with the purpose of housing hundreds of thousands of individuals, kept perfectly within stasis.
[-1] Rather than rely on pure automation for the most interior and exterior repair and maintenance tasks, this module allows for the construction, customization, and maintenance of a networked group of sophisticated, semi-independent bioroids tasked with handling such matters. While your ship's AI can easily manage them, they can also be allowed to grow independently, expressing individual habits, appearances, and traits.
[-5] While the possibility is incredibly remote, there is always a chance that your AI's primary core could be terminally damaged beyond the capability of its defensive and self-repair systems. While automatic systems should be capable of managing the starship, the loss of such an asset would be difficult to recover from. As such, your AI has a mirrored backup kept in a hardened vault, allowing for recovery from catastrophic loss. However, rather than a backup, you can instead select another AI core to be simultaneously active, allowing for greater flexibility for you and yours. Can be selected multiple times. [See the 'Point Adjustments' section for more purchases]
[-10] [Requires Telepathic Control Link] Leaving the ship (either for exploration or interacting with other people) is sometimes necessary, despite the dangers you might face outside of its armored hull. Despite its power, your ship cannot protect you from all dangers, and even death is a possibility. But death is not an insurmountable obstacle; specific modules and devices are now irrevocably linked to your body, continuously monitoring your health and mental state. Should you sustain lethal damage, or become irretrievably trapped, the system reacts, translating your consciousness to an awaiting chrysalis. A new body is constructed for you, just as it was before your untimely demise. While the reconstruction process is far from simple, leaving you immobile during your restoration, it is preferable to the alternative.
[-5] A portion of your ship has been repurposed for the construction, maintenance, and management of a fleet of multipurpose, combat capable drones. While not as powerful as your starship's main offensive and defensive systems, having the capacity to envelop an enemy and project force from multiple angles in battle can be useful. All drones are equipped with a smaller version of your Stardrive, should you need to engage in a superluminal battle across many light years. The specialization of these systems means that the construction of these drones is much faster as compared to more general purpose systems.
[-5] [Requires Drone Command Array and Bay] The drone command and deployment system has been upgraded extensively. Not only can you deploy, manage, construct, and store more drones than before, you can also field larger, more powerful units.
[-5] A specific portion of your starship has been devoted to heavy industry, allowing for the rapid construction of various buildings, stations, vehicles, tools, components, and personal armaments. While internal construction yards are the primary means of production, your assets can be deployed out of the ship to allow for independent construction and material collection, aided by harvester drones, assembly/disassembly arrays, and other manufacturing automata. Additionally, this sub-system includes an archive of blueprints and patterns for things you can create.
[-10] [Requires Capitol or Dreadnaught Size] Your starship has been upgraded with the necessary manufacturing systems and space needed to construct other starships. The only real limitation is size, since this system is internal, but dedicated construction could enable you to eventually duplicate your vessel...
[-5] [Cannot be taken with Lighthugger] For whatever reason, the creators of your ship saw fit to make sure it was more than capable of traversing the gap between stars. It possesses a second Stardrive, giving it a flexibility few can match.
[-2] While remote, the possibility of complete destruction is present. The central command core of your starship has been augmented and designed with this possibility in mind. Not only is it independent of the rest of your starship in terms of power and propulsion, but a specific manufactory module has been installed with the express purpose of harvesting materials and reconstructing the ship itself. The entire vessel can be rebuilt from nothing, should it ever be lost.
[-5] This system installs machinery and equipment for the formation of apertures bypassing the space between two separate points by tunneling through higher dimensions, allowing for instantaneous point-to-point spacial translation.
[-1] Not merely a pattern vault of small and heavy arms, autonomous assets, weaponry, vehicles, armor, and so forth, this system is also an archive of information on enacting interplanetary war. Comparatively useless without a manufacturing base, it is still an informative treasure trove about such topics. Paired with a [Manufatory], you can build armies fit to conquer worlds.
[-5] Your starship has been crafted with the intent of stealth; not only have the realspace and superluminal drives been tuned to rapidly disperse their respective energies (leaving no trace of your passing), your hull and systems are designed to specifically obfuscate sensors at all ranges, minimizing any and all chance of detection when not engaged in high energy activities.
[-5] Enveloping the ship in a spacial manifold, this perfectly conceals your vessel from detection. The only limitation is the lack of ability to affect anything outside the manifold, though this doesn't prevent your drives from functioning.
[-5] The ship's computer core's main physical components are now housed within a quasi-stable pocket dimension wherein the physical laws of realspace don't quite apply. This allows for physical components and computational speeds that far exceed what would normally be possible, increasing your ability for research and combat modeling by orders of magnitude.
[-5] A specialized research facility based around biological repair, augmentation, and similar subjects. Specialized bioroid construction facilities, mass cloning systems, custom engineered organisms, and any sort of biological or cybernetic upgrades you could imagine.
[-5] Creation is often more an art than a science, a skill rather than a rote equation. Your ship has been equipped with the necessary data banks, editing facilities, and deployment pylons for the purpose of terraforming planets from the ground up. While it's not a swift process, few can deny the power of creating an entire ecosystem, to make life where there was none.
[-10] Less a single device and more of a deployable network of linked artifacts, this system allows for the rapid harvesting of materials from terrestrial objects, including planets, stars, and even black holes.
[-5] Care was taken to culture specific structures throughout your ship; patterned bioneural clusters that draw upon higher dimensional energies through space-time constructs. These clusters are keyed to correspond to both the ship's AI and your will, as Captain. These devices allow your ship to project a strong psionic field on those within it's area of effect, enforcing specific conduct as dictated by your desire. This field can be focused for offensive and defensive purposes as well, helping to protect your mind from outside influence as well as projecting psionic force in battle. You, as Captain, are immune to any damaging effects of this system.
[-2] Sequestered inside a full-immersion pod, you connect directly to the starship, controlling it as if it were your own body. The improved reaction time is considered by many to not be worth the trade-off, considering the processes involved with entering and exiting the pod, while others swear their lives on it.
[-2] As much a tool as a weapon, a gravity tractor deforms space around a target, allowing it to be pulled, pushed, or held immobile in relation to your ship.
[-2] Augmenting your starship's formidable battle capability is a plethora of systems designed around ECM and ECCM. While not true stealth, this E-warfare suite is designed around the art of confusing and distorting the output of opposing battlefield equipment, allowing you to break target locks, throw off and confuse automated weaponry, and engage other such useful effects.
[-5] An array for computational modelling and analysis of stellar events, cartography, and auspex data. While useful for long range analysis of potential navigational mishaps, it is also equipped with a plethora of sophisticated scanning equipment, allowing for pin-point observation of minute targets that are hundreds of thousands of light years distant. This also allows for extensive side-scanning of higher dimensions for intrusive targets, should the need arise to locate and target hostiles within those realms.
[-5] Utilizing ECM, ECCM, and long range energy field manipulation, this module allows for long range E-warfare without the requirement of physical contact. Close in use can also be supplemented through the use of combat nanites, allowing for faster and more robust access.
[-10] Drawing power from higher order dimensional realms, this forge allows for the transmutation of energy into matter. While energy intensive, it effectively frees your ship from the need to take in raw materials for construction or repair.
[-10] The sophisticated hypertech of your starship enables it to grow beyond its initial size and configuration. While slow, age and activity will see your starship evolve to be progressively larger, with a requisite increase in capability and power.
[-10] Your ship was meant to be more than something to breech the lonely divide between stars. It was meant to be a savior. A hope. To carry with it the dreams and souls of an entire species, if need be. Your ship has drastically increased in exterior size does invite difficulties, it does offer the odd opportunity at camouflage; who would believe such a gargantuan artifact to be mobile in the first place.
[-1] Utilizing spacial warping and specially alloyed rounds, this weapon fires physical ammunition at an appreciable fraction of c.
[-1] Utilizing electromagnetics and gravimetric assistance, this system fires off self-guided warheads armed with Hotdust; static molecules of antimatter perfectly paired off with normal matter, allowing for highly customizable detonation yields. This system can be used in both missile and torpedo form. While both function semi-independently and will guide themselves to identified foes on the battlefield, missiles are both more maneuverable and faster than their torpedo counterpart, which has a much greater comparative range.
[-5] A specialized torpedo launcher designed around the variable yield quantum filament warhead. These weapons hold quantum filaments contained in a stasis field that, when released, trigger a nuclear disassembly field, horrendously disrupting local matter as well as emitting massive bursts of high intensity radiation.
[-2] Utilizing electromagnetic force-field tunneling, this weapon enables an intense pulse of molten plasma as ammunition; effectively, a high-speed continuous rail gun stream. While powerful, it has little control or finesse in regards to precise targeting, though the results are devastating.
[-1] Utilizing matter editing on projectiles made of compressed deuterium, this weapon fires out tightly organized packets of weaponized antimatter. While the range is equivalent to any proper electromagnetically accelerated cannon, the nature of the projectile can cause splatter effects on impact, often causing unpredictable secondary effects, or (in rare cases) no effect at all.
[-2] This launcher accelerates a flow of particles up to near superluminal velocity. Upon impact, the resultant interaction results in massive flares of discharged radiation. Despite the energies utilized, this weapon is not one for devastation, as the resultant bursts of radiation are typically lethal to the crew and damages on-board equipment without ruining the ship itself. As a result, this is a particularly potent, if cruel method of securing intact ships for salvage. Its effectiveness is degraded to nearly nothing if the ship still has active shielding.
[-5] Often considered a typically exotic form of torpedo, this weapon is actually a carefully managed and engineered bolt of strange matter. Upon contact with baryonic matter, the strange matter begins to rapidly convert nearby mass to match its own type, resulting in cataclysmic degradation and corrosion of high mass starships. Putting aside the damaging bursts of radiation from the corrosion effect, the violent alchemy and structural degradation can often result in starships literally shaking themselves apart under any sort of acceleration.
[-5] A projected tunnel of energy that rips apart molecular bonds and bypasses most armor. Only exotic or unusual defenses can hope to stand against its onslaught.
[-5] This system manifests virtual filaments of subspace energy from projector arrays placed around the ships hull in a tightly controlled manner, allowing for a close ranged, precision point defense system with unparalleled accuracy. The only trade-off for such precision is its extremely limited range, relegating it to 'knife-fighting distance', at best.
[-5] This weapon system utilizes resonance energies to crack open space and time, creating seething rifts in the space-time continuum that spew out uncontrolled surges of cataclysmic energies. These rifts are mobile, and often seek out the nearest source of high energy input, making it a potentially devastating, albeit suicidal form of battlefield control.
[-2] A packet of unstable higher dimensional energies set to detonate in such a way as to disrupt enemy superluminal drives. The specific tuning of this warhead allows your preferred method of travel to function perfectly.
[-5] Internally manufactured warheads mounted on normal missile stacks that, when detonated, displace all physical matter within a variable yield radius into local subspace.
[-10] A barrage of virtual particles fired off from higher dimensions that rapidly decay in normal space, but do so at superluminal velocity, allowing for devastating energies delivered at extreme range.
[-10] A powerful battlefield dominance weapon that enacts sophisticated energy control over a projected 'core' manifested outside the ships hull. Once active, this allows for a potentially fleet-slaying projection of a near unending onslaught of energy condensed into beams and tracking warheads. It will, however, require energy buildup before firing.
[-10] This system utilizes weaponized space-time engineering, projecting a conceptual lance of phase altering energy which renders the physical presence of baryonic matter a mathematical impossibility. While contained within a strictly localized projection, the resultant effect is devastating, as sections of the target are literally written out of existence.
[-10] This weapon creates a standing soliton wave in the geodesic skein of space-time. The intense gravitational disturbances that result in devastating effects; while the effect on small targets is minimal, the true effect is displayed on large concentrations of matter, as planets or even stars are disassembled by the wave effect.
[-1] A projected energy screen that shunts all damage into other-dimensional spaces. It can be overloaded, but it effectively mitigates all damage until this threshold is surpassed.
[-2] Manifested planes of hardlight sheathe your vessel. This sheath envelope does not allow for 100% coverage of your vessel, but what sections are protected require astronomical amounts of energy to break through.
[-2] A cadence manifold system has been integrated into your starship's defensive screens. As a result, it reacts to any and all energy directed at it by reflecting that energy away from the surface in a combination of massive electromagnetic surges and radiative shock waves, turning nearby space into a hell-storm of energies with your ship as the center. While not as effective against capital ships, this system can be devastating on both strikecraft and fragile projectile weaponry.
[-2] [Requires Reactive Shielding] The manifold system integrated into your energy screens has further extended its lethal range. In addition, its effect has intensified, resulting in leap effects that cause the lightning and shockwave nimbus to leap from starship to starship, strikecraft to strikecraft, missile to missile. It stands as a robust, albeit passive defense, and a gauntlet few can survive, close in.
[-5] While short ranged, this automated system utilizes disjunction inductors to cause artificial singularities to bloom within a specific location projected outside the ship. Short lived, these crushing gravitational blooms have multiple functions; from forcing aside weapons fire of all types to acting as an anti-strikecraft screen, the intense distortions ripping apart any small vessels that would dare close into proximity of your vessel.
[-5] The exterior hull is charged with extra-dimensional energies, granting it strength well above and beyond what is possible with standard nuclear forces. Excellent for use when planning to ram or board other ships.
[-5] The exterior hull of your starship has been transmuted into an alloy that only has a passing relation to normal matter. Not only is it incredibly difficult to damage, destroyed portions of Hypermatter will regenerate and repair without any input of energy or mass.
[-5] A mix of biological and technological, your hull has been augmented with a reactive and evolving system that works to mitigate the effect of damaging energies upon itself. While never 100% perfect, this can have an impressive effect on attacks that would otherwise be effective and/or crippling.
[-5] A field projector that enables temporal altercation within a localized target, effectively locking down starships within bubbles of temporal stasis; or rapidly ageing them within a field of locked acceleration. When configured for wide area targeting, it can be utilized to great extent to inhibit incoming strikecraft and warheads.
[-5] The energy management/redirection systems of your shielding systems are robust to the extreme, allowing for truly cataclysmic amounts of weapons fire to be managed by your defensive screens without thought or concern.
[-5] The shielding system of your starship is powerful beyond measure, to the point that it can envelop other starships within its protective embrace. This also allows for pinpoint reconfiguration of the shields geometry, enabling the protection of specific targets either in space or planet-side.
[-5] Extensive care has been taken to allow for your ship to manage whatever potential encounter they might witness when sailing the void. This enables the craft to traverse a multitude of environments without concern, from the depths of a solar corona to the crushing depths of a gas giant.
[-10] Specific engines within your ship have been tied to the structures and systems that make up your defensive network. When activated, the ships energy field becomes attenuated to local reality, resulting in a complete, and perfect defense against any and all attacks directed against it. While useful, the complexity of the system does have some drawbacks; firstly, it negates active propulsion, leaving the ship effectively immobile (barring normal stellar drift and gravitational orbit). Secondly, the effect lasts a limited amount of time (roughly thirty minutes) and requires more than a day to restore the engines before they can be brought back online.
[-10] The most extreme and esoteric of defensive technologies. When traversing realms both fantastic and horrific, the very nature of reality can become fluid; means must be taken to protect against inimical hazards. Utilizing high-order mathematics to generate an artificial naked singularity and warp-space, this module stabilizes reality around the ship itself, preventing intrusion from hostile actions, both passive and active.
[Free] Per standard induction protocols, the necessary comprehension required to operate and manage your starship has been transferred to your brain via a mix of direct download and retroactive inscription recall. While a good deal of your starship is automatically managed, should the unlikely come to pass and you need to step in directly, you'll find yourself more than capable.
[Free] Simple biological fixing is effortless to enact by your starship's standard [Medical] subsystem. Not only has your body been purged of various potential maladies and problems that may arise from general wear and tear over time, but it is possible, even simple to alter your biology to fit whatever aesthetic desires you may have. Your body can be engineered to conform to anything within human norms.
[Free] As above, so below. How you wish to craft the interior of your ship is ultimately a reflection of yourself, or a reflection you wish to show the world. When given free reign, what facet will you display? This allows you to customize the overall internal theme and appearance of your ship.
[Free] Clothing is a form of communication; it is a statement, a declaration. How you garb yourself will make just as much an impact on others as your ship itself, perhaps moreso. This augmentation gifts you with your own personal set of themed outfits, befitting the captain of a starship.
[-1] Even when you can sunder worlds, occasionally, a softer, more personal touch is required. With this, you will carry a small pistol for personal protection. Others may see a simple sidearm, but it is more than enough to easily core through heavy powered armor and mechanized infantry.
[-1] Melee, in this day and age? Perhaps it's a statement, perhaps it is a need for the specific battlefields you find yourself fighting on. Whatever the reason, the tech base of your ship grants you access to option few others would enjoy.
[-2] While regarded as minimal equipment by the standards of the ships builders, this sophisticated sheath is a full body augmentative harness designed around the use of synthetic muscle fibers, reactive nano-ecology, and a sophisticated suit of biological computronium. In addition to allowing for enhanced reactions, increased speed and strength, it also doubles as a full body medical suite. If need be, the carbon based nano-ecology can fully support a normal human body at peak combat readiness, should they suffer extreme traumatic damage. As a bonus, the semi-sentient in charge of the nano-ecology also allows for extensive E-warfare capabilities, full augmented reality data interaction, and the suits exterior sheath allows for optical occlusion, rendering the suit and its user effectively invisible.
[-5] This support shell is the apex of design for personal combat. Utilizing hardlight, reference-locked energy fields, and adaptable smartmatter, this combat skin has a multitude of capabilities and functions. Allowing for massively boosted strength and reaction time, the combat shell also adapts to any attack that is made upon its skein, severly mitigating or outright nullifying attacks depending upon their severity. It also acts as a sophisticated support system (both physically and psychologically), constantly monitoring its pilot to mitigate all forms of attacks, from the psychological to the physical, and even memetic hazards. As a part of this, it allows for retroactive editing of traumatic psychological events should the pilot be significantly impaired by the more damaging sort of entities one might encounter while storing up mental resilience. It also negates the need for sustenance and downtime. As a final bonus, the exterior can be customized to suit the pilots personal aesthetics.
[-5] Either through circumstance or events, your mind has awakened to a new power, and is now capable of reaching beyond the flesh to grasp and mold higher dimensional energies. While weak at first, time and practice will see this capability blossom into an earthshaking capability with manifold applications.
[-5] Learning without comprehension is a wasted effort; an affliction you can no longer claim to be affected by. The technology base of your starship has been opened to you, gifting you with the most valuable possession one can have; understanding. With this, you can not only acquire information from the ship's computer, but you can perfectly and completely understand that information.
[-2] Per standard on-boarding protocol, your mind was uploaded with the requisite knowledge to handle both your body and the ship in combat. While it's rare that you would find yourself locked in close mortal combat with others, having a mastery of starship tactics should serve you well.
[-5] The understanding and comprehension of legions of tacticians and experts at battle have been uploaded to you. Beyond this rote knowledge is the inception of a shrewd and calculating acumen designed for the art of war. Should any fleet face off against you with the intent to win via superior tactics, they will find themselves sorely lacking.
[-2] The alteration and repair of your body upon arrival on the ship allowed for several upgrades; your intelligence has been radically boosted beyond its previous limits. The result is rather impressive, giving you near perfect memory and recall, as well as increased cognitive comprehension and speed.
[-2] Your body was altered when you were taken in by the ship; not only do you now find social interaction and management to be near effortless when dealing with others, your physiology was subtly altered, resulting in an overall increase not only in appearance, but pheromonal appeal.
[-1] Your brain has been augmented with a suite of bio-cybernetic cognition enhancements and processors, giving you access to a range of sophisticated capabilities; enhanced comprehension, thinking speed, access to AR layers via direct nerve induction, seamless and intuitive VR immersion, E-warfare capabilities, techno-empathy, etc.
[-5] Your body has undergone extensive replacement and re-engineering for the purpose of surpassing human limitations. At a minimum, all four limbs have been replaced with cybernetic equivalents and the remainder has been extensively shored up; this can scale up to a full body replacement. The more extensive replacement you undergo, the more physically powerful the result. The external appearance of this augmentation is variable; it can come across as fully hidden or completely mechanical, according to your preference.
[-5] Your flesh had been augmented via extensive re-engineering; you move faster, think better, and comprehend faster than before. Every part of you has been improved above and beyond the norm for your species. You are a paragon in every respect; not only in mental acuity, but physical strength as well. This augmentation includes several applications for combat and pure, raw survival.